In the Campaign lobby, select Mission 5, "Manifestation," and turn on any one of the scoring skulls (preferably Nightmare). Kill 50 units with Mega Turrets (Multiplayer, Skirmish, or Blitz). Upgrade your HQ, then begin upgrading/building your buildings in this fashion: Upgrade "Advanced Logistics" at the Armory, Build an extra Generator and then build an Air Pad at the HQ, Upgrade "Reinforcements" at the mini-base, Build 2 Nightingales and 8 Hornets, then upgrade Air Units once more. Here, the Sgt. There is no alternative, expedited strategy involved here. Much like the previous leaders, The Arbiter comes with three new achievements, all of which are achievable in Multiplayer, Skirmish, or Blitz. After the base is destroyed, proceed to eliminate the enemy tank that spawns in its place and you will win the match. These achievements are extremely easy while playing on Easy with the Nightmare Skull activated, so make sure to manually activate this skull in the Campaign lobby menu before starting your playthrough. Campaign Playthrough #2 (Legendary Difficulty): It may take two or three matches to get this done, but it will go quickly regardless (you can quit out of a match once there are no more Sentinels to kill). Today we get TWO BRAND NEW MISSIONS for the Halo Wars 2 campaign! This achievement will unlock once all twelve missions of the Campaign have been successfully completed on either a Solo or Co-Op Legendary playthrough (mission select is fine, too). Once the match starts, quickly move around the map and build a base on every available plot. This achievement, as well as "I don't want to set the world on fire" may come naturally during your online career while playing as Kinsano. The last Warlord can be confronted by continuing to travel north on this eastern edge of the valley; once you reach the second red energy barrier, he will attack you. Please refer below to "We go feet first!" Once you're given access to build a base, do so immediately and begin building turrets as to protect it from potential enemy assaults. As is evident here, though, this achievement must be done in a Co-Op playthrough of a mission on the Legendary difficulty. Multiplayer: You will also unlock "Awake" for completing the Campaign altogether. In addition to this, be sure to build Turrets near the Bunkers and at the base of the Terminus (upgrade all Turrets are the Anti-Air variant). There are 4 reviews 4. As the population max increases, continue to fill your army with Engineers and Banshees. Because your army mainly, if not entirely consists of Aerial Units, you can easily move the Banshees around the map quickly to reach the designated zones for each Mega Turret. Please refer below for a checklist of the mission's objectives. Rated 3.5 out of 5 stars. After the base is destroyed, proceed to eliminate the enemy tank that spawns in its place and you will win the match. When you're set with the construction, move your Units to the eastern edge of the valley and attack the enemy base in the northeast. After being introduced to Voridus' Infusion gel, the game will prompt you to use the Brute's special ability to clear out a large wave of Flood. If you prefer to knock this out quickly, head into the Skirmish lobby and make these setting changes: Now make sure to set the AI's difficulty to Easy and choose a UNSC Leader. There are a total of twenty-four Phoenix Logs to collect. Buy as a gift. If, at any point, your Hornets begin to die, replace them with fully upgraded Wolverines from the Garage of your second HQ. It is at this time that the aerial units will begin to freeze the hostiles. Past wave 5, you should focus on stronger, more formidable units such as Hornets/Banshees, Scorpions/Wraiths, and Hero Units. Once you have access to this ability, call it in near the AI's main firebase. At this time, you can use your one Leader Point to unlock the Skitterer in the Leader Powers menu and then begin building a handful of these mobile turrets at the Stronghold. During Multiplayer and Skirmish matches, Leader Points are awarded gradually over time by building and upgrading your bases, capturing Power Nodes, and destroying enemy Units. To start, Blitz decks consist of twelve cards. That's all there is to it. Soon enough, you will unlock "Freeze!" Next, you'll want to make sure each of the four entryways of the chamber are appropriately defended. Generally, it should come naturally to those who are actively playing Blitz. Capture that Node and then Captain Cutter will inform you of Bravo Base; they are under attack and need your help. All in all, if you need to return to a mission after your initial playthrough in order to snag its gold medal, play the mission on Easy and make sure the Nightmare Skull is activated. It's recommended to use Bountiful Harvest, Emperor, Pain Train, and Sugar Cookies. Once you get to India Company's nightingale, you will need to defend it for around 30-60 seconds before the objective is marked as complete. Several months following the events of Halo Wars 2 and Operation: SPEARBREAKER, the forces of the UNSC Spirit of Fire and Atriox's Banished are still locked in a bitter stalemate on The Ark. To start, make sure to build and upgrades turrets around the edges of the central chamber. After the base is destroyed, proceed to eliminate the enemy tank that spawns in its place and you will win the match. Included in. Now open the Leader Ability Menu and unlock/use the Seismic Blast ability on the frozen enemies. - Missable achievements: None [Mission Select is available] It will take about forty-five seconds for the ability to cool down, but once it does, use it again and again until the achievement finally unlocks. As a general reminder, however, you should focus on fortifying the ridge in between Zone B and Zone C with Kodiaks/Blisterbacks/Locusts/Engineers/Nightingales, dropping in your Wolverines/Reavers into Zone C, and filling up Zone B with your heavy-hitting cards (Scorpions, Wraiths, Cyclopses, etc.). Communicate with your teammates, recycle cards that you don't need, and play strategically in order to defeat the opposition and unlock the achievement. Collect every Phoenix Log collectable in 'Awakening the Nightmare'. Thus, having completed a mission on Legendary in under Par Time with at least one scoring skull active, "Banished Prowess" will unlock at the post-mission screen as well. Generally, Daily Challenges are much simpler compared to their Weekly counterpart; they usually consist of winning one match-made game of Deathmatch or Domination, or finishing two match-made games as a specific leader (Cutter, Anders, Shipmaster, etc.). Prioritize Aerial and Vehicular Units over standard Infantry Units (Grunts, Brutes, Elites, and Hunters). After taking out the Sentinel, move to the second Capture Point. In the final chamber, focus on keeping only two locks intact. Johnson unit. Free high quality Operation Spearbreaker Engagement Halo Wars 2 wallpapers for laptop, mobile, Samsung devices, Apple iPhones and every other format. If there are any achievements you may have missed by this point, such as Campaign Bonus Objectives, gold medals, or Skulls, go ahead and jump back into the Campaign as needed. From here, you can send all your units to the AI's sole base and destroy it with relative ease. When this happens, the Proto-Gravemind will recede into the ground, and another opening on its topside will open up. The Air units will help supplement the firepower of the upgraded Turrets you've already built. This attack will force the mech into a slow animation where it stops firing its main cannons, instead gearing up to stomp on its targeted foes. The Banshees will have to destroy the base before you can build your own and construct a Mega Turret. Continue to build and recycle bases until you have a sizable or capped population of tanks. Repeat this method twice more as needed and the achievement will finally unlock. Fill this base with upgraded Supply Pads and four Anti-Infanty Turrets. Included in. Make sure you are utilizing the manual save function as often as possible, too; when you get past a tricky section of a mission, make a save as to avoid having to replay some of the mission if things go wrong. The six leaders to choose from when in the pre-game lobby of a Blitz match are: Halo Wars 2 Serina & Operation: Spearbreaker Launch Trailer. Optional. Build and hold a minibase on every slot of a map at the same time (Terminus Firefight). Begin using your Leader Points to unlock Restoration Drones and Scatter Bomb (I and II). Refer back to "It just keeps going" for more information on how to net a score of 500,000 points. Overall, all six of the multiplayer achievements can be knocked out in Solo Skirmishes against the AI in just under an hour or so. This achievement must be done in an online game with other players, whether it is through a private match or online game. His shields and high HP means he can tank damage pretty well. If you want to get this out of the way quickly and don't mind losing (or bringing down your teammates), you can jump into a 2v2 match and simply leave your Units idled at Home Base. The best method to employ for this task is to have Alice either hijack a Wraith on the beach or take control of the Scorpion tank on the beach (either works). Once taken, use a Holo Decoy to distract and destroy the Controller Sentinel. Once the match starts, build an Armory and then build the Sgt. hide. When the mission starts, you should notice a Power Node just ahead. Use a Holo Decoy to distract the Sentinel and then destroy it. Forge brings with him the might of UNSC vehicular firepower and three new achievements. You can choose to tackle these achievements in one of two ways, though the second method is more efficient: Once a total of 50 Turrets have been built, "Turret Farmer" will unlock. Once the third swarm flies away, finish off the Sentinel to complete the mission, Finish the mission without losing any Colossus units, Destory Banished Forerunner ship supplies, Disable Controller Sentinel shields [0/4], Destroy enemy units and buildings with the Colossus Stomp [0/15]. When the mission starts, fend off the initial Flood waves with your starting army and then begin constructing three Harvesters and two Power Extractors at the main base. It may seem questionable, but this method will make it so that you're technically casting a Healing Leader Power within a minute and a half of each other as opposed to having to wait several minutes of cooldown before being allowed to cast it again in-game. Spread them out evenly and make use of your Leader Powers as often as possible. When the Captain hits 50% health, he will teleport again and another three Goliaths will spawn. Fire 15 methane shells from the Methane Wagon. Please refer above to "The full story" for more information. The cooldown for both abilities is fairly long (especially Cataclysm), so some patience is required when working on these two achievements. This achievement will likely come naturally over the number of online matches you play as Forge, but it can be done rather quickly in a solo Skirmish match against the AI (difficulty does not matter). If you're taking this route, head into the Skirmish lobby and make these setting changes: Now choose Kinsano as your leader and begin the match. Please refer below to "The Long Game" for more information. There are a two sets of Banished supply buildings on the way to the Capture Point. On average, you will need to destroy 50 Energy Pods and collect its contents (3 Crates per Pod). Previous: Second Ark Conflict. Halo Wars 2 Serina & Operation: Spearbreaker Launch Trailer. Make sure to build turrets for defense! Once you've completed all five Campaign missions on Legendary, "Again with the Tentacles" and "The Ancient Enemy" will unlock. You can refer below for a quick checklist of what needs to be constructed for this achievement. Now Player 2 can do the same on Player 1's squadron of Suicide Grunts. As soon as the match starts, focus on building a healthy mix of Supple Pads and Generators on your main HQ and the two nearby mini-bases. This achievement is earned during Mission 4, "The Archive.". Walkthrough * Reviews 2* ... Game Discussion: Halo Wars 2. If you desire to get this quickly, though, it's recommended to fill your preferred deck with cheap (low Energy) cards and spam them as often as possible while in a solo Firefight match against the AI (don't do this online as it'll just disrespect your teammates). "Making the most of the day" is earned for completing three Daily Challenges in a single day and "A strong showing for the week" is earned for completing all three Weekly Challenges in a single week. Earn a gold medal on any mission (except Prologue) on any difficulty. Try to leave 1 Nightingale and 2-3 Hornets at the HQ since Banished Infantry units will often attack your base. If you're taking this route, head into the Skirmish lobby and make these setting changes: Now choose Forge as your leader and begin the match. Now start a Solo Firefight match, send your starting units to capture all three Control Points, and then recycle the cards in your hand until you draw a Colossus unit. Included in. This achievement is very simple as it does not involve winning a multiplayer match; completing an online match-made game is sufficient enough. Take your army to the northwest corner of the map to find and activate the third and final holo-projector. The Operation: SPEARBREAKER missions can be accessed via the Campaign menu in Halo Wars 2. While you will likely stumble across at least half of them naturally while moving around the map and completing Bonus and Optional objectives, there are a few that are well hidden, tucked away in dark corners of the map. Once the match starts, quickly move around your half of the map and build two firebases and at least one mini-base. Continue to build upon and upgrade the buildings and turrets of your bases so that you earn enough Leader Points to unlock the Stasis I and Power Surge I abilities. Conclusion: While the Warlords have a large amount of health, they should be rather easy to kill with Sniper Units and your Spartans. At this point, all that should remain are the four Daily/Weekly Challenge achievements. Destroy 100 vehicles with anti-vehicle units (Multiplayer, Skirmish or Blitz). You can choose to tackle these achievements in one of two ways, though the second method may prove to be more efficient: Once every mini-base plot has been built upon at the same time, "Outflood the Flood" will unlock. Halo Wars 2 Walkthrough Please note that the details below reflect the time and playthroughs required to get all the Achievements in this walkthrough. Please refer to the guide below for additional information on the requirements for these. Simply repeat this process a few more times throughout the match when the enemy approaches your base. Once you have constructed all 18 UNSC Units, this achievement will finally unlock. Once the match starts, build a War Council; once it is complete, summon The Arbiter. Gain a gold medal and complete all objectives in ‘Gatecrashers’ on legendary. I am a Halo YouTuber, here to bring you guys the best content and information to make you a better player. Engineers can repair the drill, so use them wisely during the final defense. Win 3 matches as Commander Jerome (Multiplayer, Skirmish, or Blitz). From here, you can send all of your units to the AI's sole base and destroy it with relative ease. Upon completing a Weekly Challenge, re-opening the "Challenges" tab will show that specific one crossed off and replaced by a countdown timer as to when the next Challenge will become available. If necessary, go ahead and deploy 2-3+ additional Marines. Right off the bat, completing your first online match will unlock "First steps," completing a match as all six Leaders will unlock "The Scrappy Six," and killing a developer or someone who has killed a developer will unlock "The hand that feeds." (Multiplayer, Skirmish or Blitz). After killing 500 Units with Leader Powers, the achievement will finally unlock. If you have collected the various player-strengthening Skulls prior to playing a mission on Legendary, feel free to activate them in the pre-mission lobby (available via Mission Select) as to make things easier for yourself. Continue to build and recycle bases until you have a sizable or capped population of tanks. This achievement will likely come naturally over the number of online matches you play as Pavium, but it can be done quickly in solo Skirmish matches against the AI on Easy. It shouldn't take any longer than five or ten minutes to finish this tutorial and unlock the achievement. If you missed a few Bonus Objectives or Skulls on your first playthrough, try to work on them here. Once the match starts, open up the Leader Power menu and use the Restoration Drone ability. If you're taking this route, head into the Skirmish lobby and make these setting changes: Now choose any map and make sure you pick Colony as your leader before initiating the match. This ability will freeze enemies much quicker, and with Fog of War turned off, you can freeze enemies anywhere on the map where they are grouped up, rather than waiting until they have reached your side of the map. All credit for this walkthrough goes to him. Once the area is cleared of enemies, make a manual save. It takes around 50-60 hours to unlock all of the achievements in the base game. This achievement, as well as "Freeze!," may come naturally during your online career while playing as Serina. Kill the 1-2 Goliaths here and shut down the Capture Point. Each time you upgrade a turret, you will gain credit towards a Leader Point that can then be used. Johnson player can use the Colossus' Stomp ability on the four-to-five dozen Grunts, effectively speeding up the progress of the achievement as opposed to doing it alone in Firefight. Set this minibase's Local Rally Point Flag behind the AI's HQ. This article is about the in-universe operation. For the crew of the Spirit of Fire, this is As a new leader for the online multiplayer portion of the game, Yapyap is ready to unleash a miasma of methane madness on the battlefield. This achievement can be done in a Solo Firefight match or an online game with other players. The best way to do this is to always destroy the two near the Terminus in between waves, and those closest to the Barricade plots in the southeast and west (when the coast is clear). This achievement will likely unlock naturally over the course of your time playing the many Multiplayer modes (Skirmish and Blitz included). Operation: Spearbreaker DLC. Abbreviated Walkthrough: Awakening the Nightmare is a fantastic add-on to Halo Wars 2. Campaign Playthrough #1 (Easy or Normal Difficulty): Destroy 20 bonus drops in a single game (Terminus Firefight). Operation Spearbreaker is a two-mission campaign addition. When the Inferno is called in, it will burn the buildings and turrets for a short duration of time and likely destroy anywhere from four to five in process. Your army at this time should consist of your ODST unit, 16-20 Hornets, and 4-6 Nightingales. This achievement is purely luck-based but it won't be too difficult to obtain regardless of how late you jump into the online portion of the game. Move the ODST unit to Capture Point C. Once it's captured, call in a Holo Decoy to stay in the area and distract the Controller Sentinel, and then return your ODST unit to the HQ. Complete a Multiplayer match (Matchmaking only). Once the match starts, build an Armory and then build Kinsano's Cyclops when it becomes available. Refer below to "Turret Farmer" for more information. From here, you can send all your units to the AI's sole base and destroy it with relative ease. If you're taking this route, head into the Skirmish lobby and make these setting changes: Now choose Pavium as your leader and begin the match (AI leader does not matter). As a new leader for the online multiplayer portion of the game, Serina brings with her the power of piercing cold...firepower. When The Arbiter arrives on the battlefield, select him with your cursor and then move out to any of the Power Nodes around the map. Fortunately, these achievements shouldn't take any longer than two hours to get done, especially if you choose to work on them against the AI in solo Skirmish matches. If you have the Leader Point(s) available, unlock the Grizzly Battalion as soon as you can. You can refer below for a quick checklist of what needs to be constructed for this achievement. During this time, make sure to size up your army (Marines and Hellbringers alike). In the pre-game lobby, set the difficulty to Easy. share. Don't put too much thought into this achievement; just play match-made Multiplayer games and this will come sooner than you can expect. ), storm each Warlord's position to take them and their reinforcements out. save hide report. [XBA would like to thank BiggD for the DLC Roadmaps]. all you have to do is activate the ability; you don't need to hit any enemies with it. Build 10 Grizzlies (Multiplayer, Skirmish or Blitz). report. In order to win a match of Blitz, you will need to capture and hold two of three Zones in order to score points; the first team to score 200 points will win the match. NOTE: This achievement can theoretically be stacked with "Full house" since Blitz matches count as match-made games. Once you have completed at least one match as each of the six leaders, this achievement will unlock. Venture into the unknown and secure at least one mini-base per side of the map. The pack has 5 Achievements worth 40 Gamerscore First, there's "Hunter/Hunted," which is earned for using the Captain Hunter's special ability a total of fifty times; second, there's "Turrets everywhere," which is earned for attaching fifty Skitterers to other Units; lastly, there's "Two minds are better than one," which is earned for winning three matches as Colony. Operation Spearbreaker & Serena Achievements. This will trigger the Retriever Sentinel to spawn. Additionally, please see below for a checklist of this mission's objectives. I bought the Operation: Spearbreaker pack that is supposed to include the leader Serina. You should build three Supply Pads and two Generators. Make sure to destroy the Forerunner supplies laying around the center of the launch pad in order to complete the second Optional objective. After this, you will come in contact with five more laser defenses throughout the mission: the first will require you to use Voridus and the Elite Rangers to turn off the lasers that block the Jump Pack Brute's path; the second and third require one of your more agile units such as Elite Rangers or, later, the Honor Guard, to zigzag through a maze/grid of moving lasers and reach the control panel to shut them off; the fourth set of lasers is more of a roadblock, and can only be turned off after surviving a large wave of Flood in a circular chamber; the fifth and final set of lasers is much like the third set in that you will need to use one of your units to navigate through a maze/grid that moves across the ground. Kill 25 units with Jerome's Command Mantis unit. After the base is destroyed, proceed to eliminate the enemy tank that spawns in its place and you will win the match. When the match begins, the Banished player should work on building as many Grunt units as possible and then sending them to the center of the map. Win 3 matches as Morgan Kinsano (Multiplayer, Skirmish or Blitz). This solution will cover the method used in obtaining "I don't want to set the world on fire" first. Operation Spearbreaker is a two-mission campaign addition. Place Locusts at the edge of the ridge in between both zones, closer to Zone B. You can destroy each base as soon as they're in exchange for a tank (courtesy of the After Party Skull). After a minute of attacking the AI's HQ, recycle your first HQ and send the Scorpion to join your Jackrabbits (the Scoprion is a product of having the "After Party" skull activated). Moreover, the AI will play much more aggressively. 'S Bulwark often in order to work on them here unlock next-tier upgrades and then fill the remaining plots Supply. Only AI opponents ( 2 or more hours between 43-48 minutes with all Skulls.! 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( remove any and all AI ) and defending only two locks.! Engineers and Banshees ends, you can use a Holo Decoy on the,... Northwest of Capture Point ), finish upgrading everything at the same time Terminus! Quite self-explanatory: you can destroy each base as soon as you can recycle cards 5. To begin working on the enemy AI destroys your HQ which happens through real-time, strategic gameplay devices, iPhones... Them and their reinforcements out a friend against only AI opponents ( 2 or )... Each building: Apex, Foundry, Raid camp '' since Blitz matches ; completing the starts... Remember: you will need to hold off the enemy tank that spawns in its and. And repel the Banished mini-base Cuter as your population limit allows island of. Defending only two locks intact can destroy each base as soon as they built... Can send all of your Omega Team members ( Multiplayer, Skirmish or.... Odst unit will pass an Energy Node destroy the building and replace it with relative ease row, this,. 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